We’re back after quite the long break, what better way to go from possibly one of the worst games of the year to one that has been awarded by many as the Game of the Year for 2014. For those of you who are not aware, this is Bioware’s third installment of the Dragon Age series. We’re not quite sure yet if to call it a trilogy or not based on how these games progress, as you never play the same character, though it is in the same universe. Your choices from prior games can be imported, so everything is still sort of connected in its own unique way.

Unlike probably most reviews you’ve been reading, or have read, this one is based on playing the game as that one universe we just previously mentioned,  meaning we actually went back and played Dragon Age: Origins, all of its DLC, the expansion Dragon Age: Awakening, and then finally Dragon Age 2, including all of its DLC content too. This actually works to benefit the player in a few ways. One, they can plan out their universe play-through if that sort of thing interests them. Two, it allows the player to remember some details from the first two that are referenced beyond just the players character. An instance of this is Corypheus, where Varric’s story about having killed him with Hawke is exactly what the player does in one of the Dragon Age 2 DLC, Legacy. So if you are a lore buff, or would like to know the most of what is going on in Dragon Age: Inquisition, we’d recommend putting in the extra time to play the first two installments. Not to say you won’t be waiting several months to get to Dragon Age: Inquisition if you do this on the harder difficulties like we did, but who wants to play on easy mode, that’s boring.

So for Dragon Age 1 (Origins/Awakening) our Warden-Commander was a noble human rogue. The reason we chose a human was for the racial benefits that gave our rogue a bit of a starting edge in the stats department. They chose the ‘paragon’ choices such as not sacrificing anyone to save Connor from the desire demon. He also ended up with Morrigan, had a child with her then followed her through the Eluvian (the mirror that allows one to travel through the nexus of the Fade to other locations). In Dragon Age 2, our female human rogue (you can only play as a human in the second installment) sides with the Mages when it came towards the final conflict, choosing to not kill Anders even though he blew up the chantry in Kirkwall, and had a romantic relationship with Isabella the pirate rogue. There of course is a lot more we could get into, however then this would be a very long review with a lot of lore, which is not our goal.

Screenshot 1 - Dragon Age: Inquisition