Testing Methodology

To fully test the abilities of a given video card, we have used a blend of in-game benchmarks and custom recorded real world game benchmarking. For custom game play we have used FRAPS to record the minimum and average frame rates and to do so for a set period of time. All tests were run a minimum of four times and the scores are the average of all four runs.

All games were patched to their latest version. The OS was a fresh clean install of Windows 7 with all latest hotfixes, patches and updates applied. All games were tested at the two of the most popular resolutions of 1080P (1920×1080) and then again at 1440P (2560×1440). This means each game’s tested was run a minimum of 8 times: 4 @ 1080P and 4 @1440P. Before testing Unigine’s Valley benchmark was run for 15 minutes to ‘warm up’ the video card. This was done to ensure that long term performance and not short term performance is being illustrated.

The games used for testing were:
Sleeping Dogs
Metro: Last Light
BioShock Infinite
Crysis 3
Batman: Arkham Origins
Tomb Raider
Battliefield 4
Assassins Creed: Black Flag
Call of Duty: Ghosts

For stress testing we used Unigine’s Valley benchmark.

For overclocking we used either the manufactures included software overclocking program or if necessary EVGA’s Precision X program.

GeForce 332.21

Main Test System

Processor: Intel i7 4770K
Memory: 16GB GSkill 2666 Trident X CL11 1.6v
Motherboard: MSI MPower Max Z87
Cooling: Corsair H100i
SSD: 1x Seagate 600 Pro 400GB, 2x Intel DC S3700 800GB SSDs.
Power Supply: Corsair AX860i
Monitor: Dell U2714H
OS: Windows 7 Ultimate x64 SP1